Category / DYCP / Virtual Production
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Meta Human Digital Mummers
Dover Mummers Play – MetaHuman Performance Diary This entry documents the development of a workflow for recording, processing, and re-animating performance data for Dover Mummers Play using Unreal Engine 5.6 and MetaHuman technology. The aim is to capture and reinterpret intangible heritage performance—specifically Kentish Mummers and Hoodening traditions—through digital character work. Context and Approach Working…
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Side Quest
Arts council England funded project DYCP grant Side quest: building new virtual environments and incorporating live green screened action to reach new audiences (Engaging gaming in arts audiences through unique localised narratives) During the last 20 years, my practice has centred on crafting costumes and objects that capture Folkestone’s evolving identity as a seaside town.…
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Street Mason
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Passage
https://vimeo.com/157286732 For Cheriton lights 2016 Matt Rowe has created a multi media Installation, that explores the eerie symbolism of friendly societies and overlooked thoroughfare’s of Cheriton.Using holographic projection and experimental photographic techniques, Matt Rowe has merged images and sounds , animating a hinterland at the margins of community. CHERITON LIGHT FESTIVAL 2016Strange Cargo will once again…


